Shadowrun: Steal the Barrens – Guide détaillé et parcours narratif

Head up and to the west to find Jake’s stash where you’ll find your basic equipment and spells depending on what class you’ve chosen. After you pick up the stash you’ll be attacked by two muggers. One will run straight up to you with a bat. On the other side of the intersection you’ll find a Worried Man who’ll tell you about a gang who are extorting money from the nearby merchants. Follow the road up to the north-east to find the gang. If you fail to convince the gang to leave you’ll start a fight. It’s quite easy to defeat them as you’ll only be fighting a Head Thug and a Mage Thug, both with mediocre stats. Once you have dealt with the gang speak with Mrs. Just to the east of the Worried Man you’ll find Sarah who’ll tell you about the Halloweeners Gang. The fight will start and you’ll be attacked by two Halloweener Sentries a Halloweener Mage and a troll boss, John Paul. The boss will try to get you into hand-to-hand combat. Once you’ve beaten up John Paul enough he’ll give up. Continue to the north-east to the murder site. Along the way you’ll run into Dan the Donut Man. As you approach the murder site Jake Armitage will leave as he doesn’t want the Lone Star cops to spot him. First speak with William and then give Officer Kuprik the Jelly Donut and Soykaf. Then tell him you’re from Internal Affairs and he’ll let you in. There are four things to look at here. Take the Test Tube Piece, look at the chalk outline, the worklight and the coat and jacket belonging to William. Examine the area and you’ll find a Bar Tab Receipt. Speak with William as he has some more information about the murder and then give him his Coat and Blanket. location of his last Credstick transaction. The manager will not let you have your brother's stuff until you give him 250 nuyen. Leave the hotel and head northwest to the Jump House. shadowrunning is. You can earn money by doing random quests for him, usually involving courier or escort duty. Once you've earned 250 nuyen, return to the Motel and give the manager the money. Dr. Downtown Seattle. Take a taxi to the Puyallup Barrens and enter the Tarislar City Inn in the northeast corner of the area. Tabatha Shade and she will tell you some things about your brother's last shadowrun. gunfire and a figure in red and black will run off. Return to the Redmond Barrens and enter the Greenhouse at the north end of the area. nuyen for information. After he has finished talking to you, a Renraku team will attack you. You probably won't be able to defeat them. Enter the Icarus Descending on the east side of Downtown Seattle. You will be allowed in now. in the booth at the back and he will tell you about your brother's run. Go back to the Tarislar City Inn and ask for Frosty. You now need to get to the AmerIndian Lands. There are several ways you can get there. Passport Lodge on Council Island for 500 nuyen. You can also buy a forged passport for 1000 nuyen from Boris in the Greenhouse in the Redmond Barrens. passport, you can take a taxi to Salish-Shidhe. Follow the path southeast to the Salish-Shidhe village. In the largest building, you will find Owlfeather. little he knows. already done so. Ask the various "Johnsons" around the city about Aragorn. Penumbra District will tell you that he had been incarcirated by Mitsuhama. Sneak into Mitsuhama, just north of the Big Rhino. floors. Return to Owlfeather in the Salish-Shidhe village. Go to Council Island and enter the Medicine Lodge in the northeast corner of the area. Speak to Spirit Eyes and he will agree to help you find those responsible for your brother's murder. You can find Gargoyles in the caves in the Salish-Shidhe wilderness or in abandoned warehouses. The next item Spirit Eyes needs is the pelt of a hellhound. wilderness as well or randomly encountered in the city. The last item you need to find is the living scale of a Feathered Serpent. Enter the cave southeast of the village. Go south and then keep going west until you come across a Renraku strike team. continue west and you will find a feathered dragon. Return to Spirit Eyes on Council Island. gate of Sinsearach who will offer you a lift for 1000 nuyen. With the three items you retrieved, Spirit Eyes will begin the ritual. Travel to Sinsearach village. Ask to speak to the Tribal Elders. The first part of the ritual is the Trial of Friendship. Buffalo Woman in Salish-Shidhe. Return to Sinsearach for the Trial of Fellowship. Return to the city and ask Caleb Brightmore in the Icarus Descending in Downtown Seattle about Ilene Two Fists. Go to Hollywood Correctional in the Redmond Barrens. or you can buy access from Henry J. Sergeant Macklemann. Ilene is being held in the cell in the northwest corner of the building. is locked by a level 5 Maglock. Return again to the Tribal Elders for the third trial, the Trial of Faithfulness. Once you have completed all three trials, you will be an honorary member of the Sinsearach. Go to the Puyallup Barrens and enter the Tarlisar Garden Apartments. what Thon is and why your brother was murdered. find Mako Sochou. A Renraku strike team will burst in on you before you have a chance to talk. Enter the Matchstick in Dowtown Seattle and defeat Ito and his thugs. will find Ito's passcode. Head down the hall to the elevators and enter the elevator on the left. In the safe in the northwest corner of the sixth floor you will find the Map Overlay. Return to Harlequin in the Tarlisar Garden Apartments in the Puyallup Barrens. Speak to the local Johnsons to find out where Vigore is hiding. Mr. Enter the Rat's Nest in the southwest corner of the Redmond Barrens. Bring the Landmark Map to Harlequin. Return to Harlequin when you are prepared for the final battle. Medkits. When you reach Thon, first take out his two body guards, then focus all of your attacks on him. instructions about how to finish him off. You will all flee the tomb, and Joshua will destroy the entrance just as Thon is trying to escape. In the datastores of the various corps of Seattle, you find parts of a special Matrix passcode "CHERNOBYL". Once you have read the files from all five datastores, you'll be able to enter the UCAS Fed. Gov. The sniper, still on the ground, momentarily sits somewhere between confused and apprehensive as she puzzles out if Ushitara offered an actual choice regarding the datajack. The hesitation is long enough that Ushitara gets the picture and plugs the cable into her commlink instead. The noise of the battle all around the building recedes into the mental periphery as the questions begin, but doesn't leave Ushitara's awareness. >I understand professionals, so you are welcome to Neither Confirm Nor Deny, but I'd appreciate not being lied to. There's an odd moment of tension, an old reflexive response to being questioned the woman has to tamp down. > ...arias, Carm-...ff Sar-... CFS Ran-... > I run the shadows as Miasma. I do delivery, recon, surveillance, bodyguarding, extraction, wetwork, and provide overwatch to other ops. Since you don't recognize my nom de guerre, and I don't recognize yours, I take it you're either new to this or an out of town hire. >Why are you defending these ratfuckers? > Mr. Johnson is paying me 2000¥ an hour to provide them overwatch tonight; 24,000¥ for a 12 hour shift. As you said though, "ratfuckers" are not worth dying for. >> I know they're running some kind of BTL production and distribution ring alongside, or on behalf of, the Yak. Saw some captives being kept in the cargo containers below, guessing they're POV for whatever porn or snuff they're chipping. >Are you part of a team? > This job is a solo deployment. I'm no lone wolf, but I haven't run in a static squad for... *a flash of bitterness, nostalgia, and loyalty* ... > Depends on what you mean by that. The entire east end of the warehouse is covered in nexuses, all wired to an antique physical jackpoint column in the southeast corner. >Who controls the drones? > Their spider controls the drones, as well as the maglocks, security cameras, and turrets inside. Only spoke to them briefly over commlink, didn't get a name. They went offline a few hours ago, I don't know why - the drones out here are on autopilot. > The spirit? Besides the usual free-ranging weaklings, I don't know anything about a spirit. > Seems you've heard of the Red Coat - not sure if all the rumors are true, but I knew runners he's killed. > Also, the entire second floor of the office building is enshrouded in some kind of mojo - it's very subtle, but stare long enough into the astral and you'll see a thin red haze filling it. One of the rooms on that floor also has an astral barrier of decent power warding it - much easier to see. OOC: Pyrus can confirm many of these details match his reconnaissance (see edited first post), such as the location of the nexuses, the industrial jackpoint, and the security measures. "I know you said no negotiations, but seeing as we've all shown ourselves to be reasonable people... The Troll Killers are idiots with no time to think, but Akai Kōto is not." Miasma swiftly posits "If I don't start shooting back and stay on comms, sooner than later he's going to get suspicious. "I reckon we should get up on the roof before the assholes manage a push from the lobby. Amber glances regretfully at the tenement taking fire and sighs as she moves toward the relative safety of the ladder. "Maybe we can at least make the new owners behave..." she murmurs, more to convince herself than anyone who might overhear. Meanwhile, the rest of the shadowrunners rush across the darkness as the battle for the lobby rages nearby. A pained cry escapes from within, as a Troll Killer loses his gamble on popping out of cover to get a shot off at the machine gunner. [Spanish] "Daniel, get us out of here! "This is going quite well!" he says cheerfully, "So be assured, we're not retreating, but my chummers do need room to breathe. Fair warning: we only have so much ammo - they can reload one more time after this, but after that you're on your own.

Contexte et objectifs du parcours

Cette section rassemble les étapes clés du parcours, des découvertes sur le terrain, et des interactions avec les personnages non joueurs qui façonnent l’enquête.

  • Obtention de l’équipement de départ et des sorts selon la classe choisie.
  • Confrontations avec des criminels et des informateurs urbains qui indiquent les gangs locaux.
  • Affrontements contre le gang Halloweeners et ses lieutenants, puis progression vers le site du meurtre.
  • Interrogatoires et vérifications d’indices chez William et dans les lieux publics (hôtel, Jump House, motel).
  • Investigation transrégionale menant au Salish-Shidhe et à la tribu Sinsearach.
  • Rituels, épreuves et alliance avec Spirit Eyes pour obtenir justice et réponses sur le meurtre.
  • Élévation du protagoniste à membre honoraire de Sinsearach après les trois épreuves.

Éléments-clefs et indices

Les découvertes incluent des objets concrets (test tube piece, chalk outline, coat et blanket), des reçus et des documents qui mènent à des transactions et à l’emplacement des personnages.

Rencontres et combats importants

Les combats contre les Head Thug, Mage Thug et les Halloweener Sentries structurent la progression initiale; les rencontres ultérieures impliquent les Renraku, les Troll Killers et d’autres factions qui peuplent Seattle.

Éléments narratifs et choix moraux

La narration présente des dilemmes et des retournements de situation typiques du genre Shadowrun, avec des choix et des interactions qui influencent l’issue des missions et l’allégeance des personnages.

plan du quartier et itinéraire Shadowrun

Le récit mêle enquête, combat et diplomatie dans un univers cyberpunk où la loyauté peut être aussi précieuse que l’argent.

Shadowrun - Designing Missions Advice

Des notes supplémentaires et des dialogues offrent des aperçus sur les motivations des différents Johnsons et factions impliquées dans la trame.

  1. Parcours initial jusqu’au meurtre et rencontre avec les informateurs locaux.
  2. Investigation dans les divers refuges et lieux publics, puis progression vers le nord-est et le Salish-Shidhe.
  3. Rituels et épreuves menant à l’alliance avec Spirit Eyes et l’accès aux lieux sacrés.
  4. Affrontement final et résolution des pertes et des secrets entourant le meurtre.

Tableau récapitulatif des lieux et objectifs

LieuObjectifPersonnages clés
Stash initialÉquipement et sortsJake, muggers
Worried Man et Worried GangConduire ou affronter le gangMrs. Just, Sarah
Murder siteExplorer les indices et interroger WilliamOfficer Kuprik, William
Salish-ShidheRencontrer Spirit Eyes et obtenir des élémentsOwlfeather, Gargoyles
SinsearachRituels et épreuvesSpirit Eyes, Tribal Elders

tags: #shadowrun #steatlle #barrens