Believe it or not, there is a character within this game named Moji. She is a looney toons ripoff has a unique art style, and appears to have a lack of fingers. She has a two headed drake that has split personality disorder, which makes her the fourth character to bring an animal to the battlefield, after cassie, maldamba, and talus (who had to get makoa involved).
Despite being too young to understand the glutoney like dark magic she has learned, she is quite a powerful magician that understands literally only 2 spells. Ready to learn the most controversial character in the game when it comes to competitive? Great.
Base de démarrage et principe général
Well to start off we have you're favorite weapons of mass destruction, your heads of po-li. Now, it is easy to just spam these 2 guys together and just mash away, but please, dont do that... Instead, get the full amount of magic mark's on the player to obtain MAXIMUM DAMAGE.
To show you how important it is to time your shots, here is some math. Not stacking marks (Spamming both)= (100 / .6) + (50/.08) = 792 dps. Stacking marks (Waiting for full mark effect til left click)= (1000 / (.08 * 10)) + (50/.08) = 1875 dps. Now that's a lot of damage. You have to make sure to time your marks, and as long as you hit with full marks, it is almost certain you'll get more damage.
Capacités principales et leur usage
Moji also has 2 abilities, Magic Barrier and Scamper. Scamper is a not so impressive mobility ability, where you increase speed drastically at the cost of rotation resistance. Not good on its own, but can be turned into one of the best abilities ever. As for magic barrier, this pretty much is the best abilities out there on its own. Not only do you get to become invincible, but whoever even attempted to attack you are prone to a 1000 damage bite in the keister. But wait, there's more! So much more. This ability is too much, that I'll have to put most of it's stuff in the advance section of this guide. Then finally, her ult. I don't think that's the right picture... here, let me just...There we are, looks like it always has. Anyways, her ult, at least in my opinion, is super under rated. Yes, it could use a slight touch to it, but when used correctly, it can be a major game changer, as it can do things other kill ults can't.
Gestion du timing et des dégâts
Pretty much if you hit someone with this taste good smell, I mean spell, then it will transform that person into a luxurious meal for your disabled dragon. When eaten (Making contact with it), it puts you in a short animation, which then instantly kills the player that is the snack. Good job, your on the later part of the guide.
Réflexions sur Moji en combat
Are you the last one on your team alive and the enemy ash just ulted alone on point to save her team the point? No she didn't. You're here. Just ult that son of a khan and run right up for dinner. It goes through invincibility ults (Example).
The 2 major flaws with her ult is one: It doesn't go through CC reduction and two: the animation leaves you vulnerable, however this is counterable.
Stratégies et micro-jeu
When playing moji, running in and getting a bunch of damage can be difficult sometimes. Good teams will group together and protect each other, or other players will stay at an untouchable distance. Here I will tell you how to resolve these said issues. First things first, while in a game, you need to learn to adapt. A good thing to spend your first life on is the flanking part, where you take a wide route with cover to reach their damage and support.
Melting tanks: Find a good spot where you have access to the point and play with your tanks to kill the other tanks. Your dps is crazy, and can really annihilate any tanks around. Make sure you take points of cover so that the enemy damages don't snipe or burst you. In situations like this, it is much more common for you to do well. Of course, if someone is low, or one of the champions that does well against you has died, feel free to rush to their backline and take out their supports.
Protect your backline. Prevent enemies from flanking and make sure to use your barrier only when low. If you can prevent the flanks, it protects your support just that much more. This is a lot easier if you can play with your off tank.
Rotation et utilisation avancée de la barrière
You want to use your abilities to usually end a battle, but when you see someone missing even just a bit of health, and you think you can confirm that kill, feel free to scamper to them. However, do be cautious, as you scamper is part of your healing kit if you use toot. One thing to never do is run in without your barrier on standby, as you might get bursted down in an instant. You should also never run in and barrier at full health, as you wont get any use of the no caut out of it. Always use your barrier around 30-50% health.
Cartes et talents
Her cards. Moji has 2 talents. Toot and Boom Boom. Which is kinda strange, cause all the other characters have 3. Except Inara. She only has 2 as well. Toot Literally the best thing to exist. Sad that they nerfed it. Almost always do you want to use this one, cause I cant think of situations when you wouldn't. The reason I would choose this over boom is because this is consistent survivability, compared to situation damage. You can pair this with your barrier real well, as it is for sure a 400 health boost. A neat little trick with the talent is that if you use it, leave it, and reenter, you get double the healing. How fun. Boom Boom Shouldn't be picked over Toot. You'll rarely use this one. Maybe if you were going a life rip loadout, but I wouldn't recommend it for ranked. Just for funsies.
Snack attack I hate this with a passion! Why did they get rid of yummy? It was the best thing ever? Its snack attacks fault! If a moderator or Champion assembly member sees this, please tell hi-rez to replace this with yummy again. No one uses this. Toot is straight up better.
On to the cards Boop This one is ok. I myself personally don't think Moji needs much of a speed boost, but it can be real decent for escape. Good for a lvl 1 or 2 filler card, but Glimmer kind of is better. No need to max. Cozy Real good for high elo, as a lot of players will not hit you while in barrier. Make sure to put this at 3 or 4 in at least one kit for situations where you dont fight automatics. Dense Woods Another good filler card. That .8 seconds is a lot of time. This helps when chasing a viktor and such, but usually very situational. Should really only stick at lvl 1, and only if you pick it. Fluffy A all around good card. What you would expect. Very helpful at lvl 1, as it can change a few interactions. Probably the best filler card out there. Amazing at lvl 1, good at 2-3, and can be used at max if wanted. Glimmer Pretty awesome card, especially if fighting terminus or you want to play very passive. Will help in a good amount of situations, but a lot of times doesn't do much, as scamper is pretty much a speed boost for you. This just helps you get out of bad situations you might put yourself in. Decent at any lvl, but wouldn't recommend cause Moji doesn't need speed. Greater Good I personally dislike this card. There are better heal cards you can have out there that can heal you for more. Even at max, you only get 400 health per hit, which other cards can do more with the abilities, plus this is extremely counterable by caut. Can't recommend it, I would use other heal cards, unless if you are very persistent with boom boom. Harmonious Probably one of Moji's best cards. I would max this out, or at least put it at 4. Only time you shouldn't use this is if you are up against snipers and burst only. If they have 2 autos or quick firing champions, use it. Best part of this card is that you can get the health more then once. You can get a full heal with this ability alone. Good at lvl 4 and 5, but shouldn't use as a filler. Morning Breath I don't use this, but I think it has been under my radar a bit too much. This one I need to do research on, as it might stack. Im going to assume currently it doesn't, however, so I will say it is a good filler card. You can have a slight speed boost to always reach and stick to your opponents, as you'll always be remarking them. Put at lvl 1 or 2, or 5 if you want to be super quick. Nature's Blessing I use this to meme around. Her ult is a bit situational, so you won't need it all the time. However, having a instant win in almost any 1v1 is nice, so it is pretty funny when spamming ults. Might need a buff, however, as strix has a way better version of this card. I mean come on, he gets 5% with 1200 damage while moji gets like 1% for remarking, which will probably only happen when you hit them for 1000+600 damage from spray. Not competitively viable. Peppy You want this. You have to run this. If you don't run this because "Oh, if one enemy is down, than the rest is all good an we won the fight cause it is a 4v5" then you are part of a terrible idea team. If I run in, get 1k damage on Lian, barrier, and finish Lian, Im going to want my barrier back asap. I need to make sure I have barrier all the time, and best way is with this card. It will get you out of so many bad spots, and allows you to scamper in their backlines, take out a dude, and scamper out again before their frontlines knows what hit them. This is a must have at lvl 4 or 5, especially in ranked. Scoot Pairs well with peppy and toot, as you can get a lot of healing from your scamper when you have no caut. Good to have at lvl 2 as a filler. Scurry Pretty good, allows for a lot of quick heals, just make sure you barrier before scampering to remove the caut. Good to have at both low and high lvls. Not needed. Shimmering It is ok, but it's ratio isn't as good as scoot's ratio. This gives you your barrier back more, so it is good to use against auto guns, as they will hit you the most in your barrier and have the least punishment for it. Good to have at lvl 2 or 3. Symbiotic A really really good card. You probably will want this at like lvl 4, as it makes all your heal abilities that much better. It also will save you in a ton of situations and helps out the support. Not needed all the time, just is very convenient. Will-o-wisp Don't use this... it is straight up worse than the other 2 speed boost cards. Plus, it is only for kills, not elims. For sure not worth it. Only 2 seconds which won't do anything. Wobbles Another underrated card that I think is real good. This will save you in a good bit of situations. Really comes down to what you prefer. I personally don't use this card, but I don't think it is bad. Put this at any level really.
Mes kits personnels
My personal kits My main, for when I don't know what else to pick. Toot- Health Cozy-3 G...
